Overwatch developer, Scot Mercer posted an interesting change for players in Grandmaster for season 16. He stated the following:
Starting with Season 16 of Competitive Play, Grandmaster players (players with SR >4000) will no longer be able to queue for competitive matches in a party size larger than two. In an effort to have higher quality and more fun matches for everyone, Overwatch actively tries to place parties of similar sizes together to create fair matches. For the vast majority of players this feature of the matchmaking system works reasonably well. For our Grandmaster players, making fair matches is always more difficult simply because there are fewer players of their skill level to place together. It’s even harder if we allow Grandmasters to queue with larger groups. We believe this change will help create better quality matches for all Grandmaster players.
Thank you and please continue to share your feedback about Competitive Play!
Basically, if you’re in Grandmaster/top 500 you’re not going to be able to queue with a party bigger than two players anymore.
Now let’s move on to the why… Why did the developers decide that duo-queue will be the only acceptable party in Grandmaster?
Abusing the system, it’s well known that a lot of the top 500 players will queue in a stack of four players or larger and queue in the early morning hours. Most players are not active at such times which will result in longer queue times and creating an unbalance in the matchmaking system. The other team going up against the stack of top 500 will most likely be much lower rank wise along with the fact that they might be solo queue players hence lack the team synergy the stack has which will result in an easier game for the stack to win.
Although this method of climbing is technically not breaking any rules, it still is giving the stack an unfair advantage over the team.
A lot of higher ranked players have voiced their opinions regarding this issue and as such the developers have found that limiting the stack to two players is the best solution to combat abusing the matchmaking.
Did the developers make the right choice?
For now yes we do agree that their choice is for the best in the hopes that it doesn’t create any negatives.