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Sony is working to upgrade its audio components on the new PlayStation 5 console. Audio is usually overlooked by the hardware manufacturer and often their focus is on enhancing the capabilities of the graphics cards.
During the spec reveal, PS5 Lead System Architect Mark Cerny told Wired,
“As a gamer, it’s been a little bit of frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console, the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”
The PS5 will feature a custom 3D audio that will immerse players with the sound coming from above, from behind, and from the sides.
In an interview with GamesRadar, former audio director Samuel Justice, who worked for the Sweet Justice Sound company that worked on the audio side of games like Fortnite and Mortal Kombat 11 said:
“I think the raw computing power needed to create realistic audio models is largely overlooked. In the past, we have managed to create fairly good representations of acoustic modeling through a lot of trickery and clever techniques. The ability to fully realize automated 3D audio is a big step forward for game audio and will certainly result in much richer experiences.”
We’re eager to see how the audio improvement on the PS5 will hold up against its main competitor Xbox Series X.